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  1. algorithm - What is the difference between ray tracing, ray casting ...

    May 1, 2021 · The algorithm to speed up volumetric rendering of (signed) distance scenes is called "sphere tracing". Ray marching may refer to whole the class of algorithms which sample …

  2. How can I fix the "fisheye" distortion in my raycast renderer?

    I've just started making a 'raycast' engine, a pseudo 3D FPS engine similar to Wolfenstein/Doom. I haven't done much reading so my implementation is likely very naive. My current working …

  3. raycasting - How does the Graphic Raycaster component work in …

    This is pretty much the same way that PointerInputModule does raycasting with EventSystem.RaycastAll in Unity (except with more caching). Your specific problem with the …

  4. Efficient floor/ceiling rendering in Raycaster - Stack Overflow

    May 21, 2021 · I am working on my Raycaster engine for some time, that I am runing on slower machines. The most challenging problem I occures was/is the efficient floor and ceiling …

  5. How do I fix the warped perspective in my raycaster?

    Mar 11, 2021 · I am writing a raycaster using SDL's C API. I have spent weeks trying to fix the notorious fisheye effect to no avail. According to this source, I can multiply my calculated …

  6. How to resolve collisions when using ray-casting to predict the ...

    Jul 9, 2015 · [Implement IsTouching () methods to check whether an object is colliding but not penetrating another object] I have no idea how to elegantly use this information in the …

  7. Raycasting tutorial / vector math question - Game Development …

    Raycasting tutorial / vector math question Ask Question Asked 12 years, 11 months ago Modified 6 years, 8 months ago

  8. Newest 'raycasting' Questions - Stack Overflow

    Apr 6, 2017 · Raycasting algorithm image rendering problem C with MinilibX I am doing a small game with raycasting, the walls and the images now are rendered in the right place and size …

  9. raycasting: how to properly apply a projection matrix?

    Mar 1, 2010 · Understand that the projection matrices themselves, and the process they are usually involved in is derived from raycasting. The perspective matrix encodes a raycast of the …

  10. Raycasting in GameMaker Studio 2 to implement hitscan weapons?

    Sep 18, 2021 · I'm working on a 2D top-down shooter game in GameMaker Studio 2, featuring different weapons and obstacles all around the levels. Since I don't need a high degree of …